Please let me know if anything is missing there. (Thx to Citizen for reporting), Added LibCombat version to version string, Made some adjustments to the tooltip of penetration values to improve readability, Requires LibCombat version 32 to ensure Alkosh tracking is working, Added tracking of the new Alkosh penetration debuff, Added tracking of Tremorscale penetration debuff, Fixed an issue with russian fonts for real this time, Put back tracking of skill timings for Necro Siphon since it is back on GCD, Removed tracking of skill timing for Blood Frenzy and it's morphs, since they are off the GCD, put in checks to prevent unreasonably sized windows after resizing, fixed some issues that occured after resizing the live report window. Some of the columns in the abilities panel can now be changed. Want some basics on using ESO Logs? I eventually got the program to work, so anyone frustrated like me who have tried the (same steps posted in fifty other places) here and still have issues, here's some information to actually help you (taken from Minion's own help forums): I‘m using it for 2-3 years on a few different computers and laptops and never had any problems.... so it‘s not a garbage program. Replaced enchants with poison in equip overview when a poison was equipped. Added an option to go to the addon settings from the options menu on the fight report window. Developers: Ever since I (sirinsidiator) have taken over development of LAM-2.0 in 2015, the project is available on github and open for contributions by other authors. Every magicka regeneration tick that is exactly 300 is attributed to Minor Magickasteal for now. Added tracking of Equip and Skillbars for future use. Consequently, the debug settings have been removed. If you like this AddOn why not consider supporting the author? (I'll post it again in the official ESO forums! This potentially increases the number of buffs quite a bit. Thanks to ZOS for implementing a profiling tool with the Murkmire PTS that allowed me to identify a function where the calculation was slowed down. Find out exactly what went wrong and discover what you need to do to fix it! Just right-click one in the buff panel. I deactivated most features, I mostly have it for the resource bars and group window.https://www.esoui.com/downloads/info818-LuiExtended.html added a small fix to LibCombat to properly detect Soul Trap activations on both magicka and stamina chars. Fights will no longer be calculated after the end of the fight. When right clicking a unit while in the DPS out panel, you can now post the DPS to that unit or all units that share that name. If you normally save a fight now by clicking the save button you will no longer save the combat log. On PC/Mac you can use the left mouse button to perform attacks with your equipped weapon. Just had this issue after reinstalling ESO today on my Windows 10 bootcamp (playing on Mac OS is causing too many issues.). Reworked how average values of stats are calculated. (For example Minor Force when wearing Medusa or potions taken before combat start). Updated russian localization (Thx @KiriX). Hopefully I didn't introduce too many bugs :D. Reworked the system how fights are stored. CombatMetricsFightData (internal) They are included in the release and have to be enabled in the AddOns panel ingame. Problems with the download? Fixed an issue, where some sources for Major & Minor Force were not recognized when calculating the critical damage bonus stat. (Separately for Spell/Weapon Attacks). When enabled this will automatically create a chat tab and stream damage and heal events to the combat log window. added internal override for Line-breaker debuff, to prevent calculation issues when it gets renamed by other addons. This author has set up a donation account. (thx to Eymix for the report). Added detection for Khajit Passive and Minor Force from the 5 pc bonus of Tzogvin’s Warband to show correct Critical Damage Modifier values. What ESO addons are there for quality of life? Those Effects were taken from. Fixed an issue where group heal amount in fight report was always 0. Inventory Grid View: See more of your inventory with this addon! Usually meant to increase DPS (damage per second), it can also be used by tanks or healers, as Light and Heavy Attacks have more functions than just causing damage. I wouldn't have found that without the tool. Added Entropy and Soul Trap ability detection for Scalebreaker. This means includes adding the ability to track dodge rolls and bashs. You can see your total DPS and which skills contribute to it, detect the sources of the damage you took and check your buffs and debuffs. Fights are now saved accountwide so you can review them on any of your chars. Fixed an issue, where a lua error appeared during opening of the main report window, due to misformed saved variables introduced in an old version. It's a bit weird, but probably a bit better. If you see anything suspicious there please let me know. Added an option button to the side bar. Fixed an issue where Blastbone casts were not registered. The size of the main report window can now be changed by dragging the corners/edges. Now only one weaving time is shown, it shows the time wasted when weaving a skill, i.e. The calculation is now faster, and also uses a more aggresive setting that might cause minor frame drops but further increases the speed. In this case, I was dealing on average throughout the whole fight: 31’533 damage every second. There also is a new option which posts Boss DPS in bossfights and the Sum DPS in all other fights. For the skill panel "Weaving Metrics" are shown. Fixed an issue where divine armour pieces were not detected correctly on languages which use comma as decimal separator. (note that this feature only works for new fights. Added a notification icon on the fight report window to help me finding players for my raid group. Added Crystal Weapon and Breach/Fracture Poisons resistance debuffs to be recognized for penetration stat calculations, Fixed Minor/Major Breach not being considered as physical resistance debuff, Fixed an issue with Grim Focus and its morphs for the reworked skill timing and weaving stat. Note that some of the new features only work for new fights, but not for saved fights. Record your combats, upload them to the site and analyze them in real time. Sometimes if setup goes wrong you'll need to delete these to refresh the pathing. Fixed a bug that threw an error message when the player didn't do anything, Added an option to turn off display of stacks, Some minor changes for integration of a new addon (coming soon). I have ideas how to organize stacked buffs better and will implement improvements in the future. A new column "miss" will show the number of missed light/heavy attacks after a skill. New player here, just recently downloaded minion for ESO addons and I want to use combat metrics, I download it and then it says it’s not updated or it’s unknown and that I need to download libaddonmenu-2.0 and It’s giving me the same issue when I downloaded that as well. All rights reserved. Outgoing Damage that gets absorbed by a shield now contributes towards total damage. The fightlist (when you "load" a fight) shows a few more bits of information about the fight, like zone, character, time. Fixed a bug where permanent buffs were not shown in the buff recap. So I downloaded combat metrics and all the libraries. Added a light mode option to turn of statistic calculations (and only show dps/hps in the live window), Added an option to turn on light mode for cyrodil, Added an option to turn all addon activity off for cyrodil, Fixed an issue where sometimes no outgoing buffs were shown in the "Healing caused" tab. The respective skills are marked as (pet) in the skill overview. For buffs/debuffs/castbar, I use Srendarr. ), Fix version numbers in manifest and ingame, added Brazilian Portuguese localization by Brazilian Portuguese, added option to show left-aligned numbers in live report window, fixed an issue resulting in a lua error when deleting a fight while having something selected. Combat Metrics main window. Fixed an issue where in the incoming damage page inconsistant data was shown. Average column can now also show the average block values. If a buff has multiple stacks the total uptime now reflects the maximum number of stacks and their averaged uptime. Since the introduction of group buffs tracking in Homestead, fights are quite large so only a few could be saved before reaching the file size limit (64MB). Most of the things are still the same (just done differently in the background) so don't expect any larger changes. Added (most likely temporary) workaround for Minor Magickasteal. The progress of the calculation is now shown, so you no longer have to wonder if the addon got stuck. Thx again to @Pymad for pointing this out. Fixed a bug that caused more fights to be kept in the recent fight list than it was specified in the settings. Español - Latinoamérica (Spanish - Latin America). Overheal and the absolute heal (i.e. Added an option to show absolute heal in ability panel, Added some code to ensure functionality with scale breaker due to API changes, Updated French translation (thx to @Floliroy), Fixed an issue where fights were not completely loaded, Fixed cast delay of channeled and cast time abilities, Fixed an issue where the main window position was changing between relog / reloadui. Поганый Minion то запускается, то нет, то отображает аддоны, то нет. Fixed an issue with the new library format introduced in last patch. You can also directly edit the maximum and minimum value of the left Y axis by double clicking on it. LUI Extended is the UI addon that I have been using for a long time already, it gives me a very clean UI and is easy to configure. Any ideas what I'm doing wrong? Fixed a critical error introduced in last patch. You can use recalculate fight via the option button to fix it for saved fights. Fixed a bug that appeared when no fights had been saved and a recent fight was selected in the overview. Added colorization of enchant quality in the item overview panel. ), Added character info (class, race) to the report panel (top left), Added the current version of the ESO client to the report panel (lower right), Added "Critical Damage Done" to the respective stats panels. Fixed some inconsistencies in shown DPS numbers. "Critical Damage Done" is only weighted by crits. Added more options in the Combat Log. If you see some irregularities regarding stats (like penetration or critical damage), please let me know. It won't however help for fights where units are inactive in between (e.g. Before those unattributed resource events were ignored. "Damage Caused", "Healing Done") DPS or HPS will be shown. For light attacks it shows the time until the next skill was cast (it can sometimes show small negative values due to the way the API works). I check addons. To activate a cursor with a tooltip that shows the exact numbers, toggle the icon next to the enlarge button. Elsweyr only: Added Overheal to healing category. Jul 29, 2018 - Today's Addon Spotlight for ESO is shining on Combat Metrics! Added warning for upcoming update: At the end of this week, between May 26th and May 28th a new, almost completely rewritten update for Combat Metrics will be released. (thx to @andy.s for the idea). Fixed a bug where a fight would be named after a boss, when a boss was nearby but not participating in the fight. Refer to the addon description for more details. Combat Metrics: With this ESO addon, you can keep track of your DPS, damage taken (and where it came from), buffs, and debuffs. You can use them to browse trough the complete (filtered) log. Introduction With the help of Optie , Skinny Cheeks goes over the Magicka Nightblade DPS rotations, gear setups, Champion Point allocations and much … Improved performance for calculating fights massively. I don't plan to change much, but feel free to send me any ideas or comments regarding the interface. This item will only be visible in searches to you, your friends, and admins. When you see it, please update LibFeedback to the latest version. Fixed the broken bufftracking introduced recently. Most of them should not be needed for the average player but they might help in identifying bugs/problems. Fixed a lua error that happened when showing Parses. Added bossfight to LIBCOMBAT_EVENT_FIGHTRECAP callback object by request. Favourite buffs will be shown on the top of the List. Likely a known and unavoidable issue due to crunching crazy amounts of data, but I noticed when grinding dolmens that after about 40 minutes this addon made the game almost-unplayably jittery, and would create a several-second complete game freeze that started a couple of seconds after spawning at each wayshrine. This won't affect internal libraries (CombatMetricsFightData and LibCombat). I shouldn't try fixing from work where I can't check ingame if I didn't break things :D. Combined instances of different spellings of Off Balanced so they are treated as always. The uptime that is shown refers to the time when at least one buff/debuff is active. When saving a fight it will check if it can be safely stored. Light Attacks, performed by pressing the attack button, do a modest amount of damage 2. (thx to @timidobserver and @code65536 for the detailed reports). Thanks for the detailed and constructive feedback. Fixed an error appearing when you browsed trough fights but had some units selected, Attempted to fix an issue where the Main Report Window got stuck and wouldn't update anymore. Fixed an issue, where a lua error appeared when loading the fight list. You can click on the colour boxes on the left to change the colours of the plots. This item has been removed from the community because it violates Steam Community & Content Guidelines. How to install and manage AddOns easily with a little software called Minion. fixed a bug that appeared in 0.6.2 when posting damage to chat, fixed some issues with the UI scaling (e.g. In addition, this guide shows you two amazing addons for PC that will make this process extremely easy and give you a detailed explanation of the damage your doing and how your Champion Points can be improved to increase your damage output. What exactly is a ‘rotation’? Minor Savagery is ignored since it is too spammy. The minibosses in Asylum), When in a healing category, the "(De-)buffs out" panel now also considers the uptime of yourself. Attempted to fix an issue in Cloudrest where the fight would reset when player goes to the shadow world. Just to confirm combat metrics doesn't show the entire groups dps just your total dps of the boss. Fixed an issue where critical damage passive bonus was incorrectly awarded in the calculation even when it was not available or active. Combat Metrics is one of the best combat addons for ESO for the people that want to know everything about their fighting data. The later requires a positive opt-in to send data, I'm uncertain about FTC but I assume it does for the same ZOS policy reasons. IMPROVE. it can be accessed in the addon settings or via the cogwheel button in the fight report window. Support AddOn development! You can choose to show only e.g. ANALYZE. Fixed streaming combat log to the chat window. Removed embedded libraries. Click here to jump to that post. Attempted to fix a bug that caused the game to crash after bossfights with multiple enemies. You can for example choose to show the minimum hit instead of the maximum or show the average critical hit instead of the overall average hit. Added an error handler for the issue when a too old version of LibFeedback is installed. Fixed a few issues caused by some ability ids that were removed by ZOS. This is just an estimation and should keep the file size below 55MB. Added several debug options. Sustain is also important but I’ll get to that. The UI has been completely rewritten. I use JoGroup for unit frames when in a party, as I like to color code each role. I will rework the UI code next. Reworked display of thin lines by using textures. effective + overheal) can be viewed in the healing category of the big fight report. by resetting the SavedVariables). If you like this AddOn why not consider supporting the author? They are coloured in a bright yellow. Even if you refresh your pathing manually in the program it won't work, because Minion is kind of garbage. If the lines in the combat log exceed the limit page buttons will now appear on the header bar of the combat log frame. Use with caution, as it may cause issues. Added total weapon and skill attacks on info panel. It shows the Equipment, CP, and Skills used in the selected fight. Fixed an issue where the LiveReport window could show after the loading screen even if the option to turn Combat Metrics off in Cyrodil was active. The Elder Scrolls Online allows you to switch weapon sets mid-combat, for example you can switch between a bow and a 2H weapon in the middle of the fight. Fixed a bug that showed wrong colors for skills in fights with multiple targets. Fix Resistance Values for Major Breech and Major Fracture, Added a throttle to a function that can cause stutter on PTS, Fixed an issue with vertical layout of Live Report Window, Fixed an issue where Crown Store Poisons and normal ones where pooled together even though they stack, Updated data for resistance debuffs on PTS to reflect changes to certain sets, removed context menus from PTS due to an issue with the new API (this will be fixed until the patch hits live), added a single target damage display to the live report window (disabled by default), added an option to post DPS or HPS to the options menu on the main report (cogwheel), fixed an issue where debuffs that affected spell resistance weren't tracked properly when another addon changed their name, added CombatMetrics Version to the info bar at the bottom, fixed two issues that would cause an error message in some cases, fixed an issue where the wrong class/race icons could be shown for old parses, Fixed an issue that would cause an error message, Fixed an issue were loading of a fight could fail if a fight of the same date had been loaded already. Renamed the left part of the the stat summary to "effective" instead of "mean" which is more accurate. You can now choose to hide the background for the live window. Updated brazilian localozation (Thx @FelipeS11). Link to Combat Metrics on ESOUI Added a feedback/donation entry to the options menu on the fight report window, providing convenient access to give feedback in case you have suggestions or issues to report. Fixed an issue where a lua error would appear during fight calculation. The new storage system is way more efficient for fights where you want to store the full combat log. This allows to directly calculate the benefit of this buff. In order to save space you can now delete the log of saved fights, the calculated stats will still be available but of course will take up only very little space. I still haven’t found the ideal Group DPS … I use Lootdrop to position my loot history (and disable the base UI loot history), as I play in gamepad mode which places this frame over the chat box. Attempted to fix an issue where "empty" fights were being recorded. added combat log stream to chat window. This allows to save a lot more fights. The overview shows the Character that you played with in the fight. Say your total is 50% of the bosses help then all you'll know is you did 50% of the bosses health and some value of the remaining 50% was split between the other three players - 4 player example. Additionally it can provide human readable combat log lines, which are arranged so they should be translatable. slider bars hiding some numbers), Added a timestamp to the Combat Start/end message in Chatlog, Fixed a bug that could appear if you were getting into combat but not participating, Fixed a bug that could appear if you were inviting someone into the group. Please install them yourself. Added an option to show display names (@names) in the fight reports. It is set up to handle all debug output and also saves them for later review. It's now accessed by a new button "S" that will also be implemented in my other addons sooner or later. This should result in more consistent display of line UI elements. fixed an issue where the live report window was shown even when it was disabled in the options. Removed tracking of effects for other units than the player. Added new buff values for Minor/Major Breach for penetration calculation in the new patch (Already works on PTS). Combat log now shows blocked and shielded hits. Updated libraries and changed the way they are loaded. (Thx at Benny and others for reporting this). added more control bindings to selectively post only multi target or single target dps data. the iterations of Z'Maja in Cloudrest). Added performance stats in form of ping and fps. Rewrote buff/debuff calculation system. I have a few questions, and perhaps a suggestion or two: Hey all. This requires to check the "Allow out of date add-ons" box. 4. Fixed a display issue in fight stats panel. LibCombat (internal) 6. Author: decay2. Sorry for the inconvenience. Added tracking of group buffs and debuffs that you apply to an enemy (It looks to me like it is not possible to track debuffs applied from group members), Added detailed tracking of resource drain/gain effects. You can also show Resources (e.g. If you believe your item has been removed by mistake, please contact, This item is incompatible with The Elder Scrolls Online. Added a fix for issues with Briarheart and similar buffs. You can also analyse the heals you received or cast. This was not a bug by ZOS, but a mistake in my code. When it is not installed no debug output will be shown. Added an option to reset the settings to default in the addon settings menu. Add setting to disable group damage monitoring in large groups, Added keybind to toggle the live damage window, Added option to turn off the automatic channel selection when posting damage, Replaced the delete icon. fixed a bug that caused wrong calculations if the report window was opened too early. It’s an essential tool for any hardcore player looking to improve builds. Now magicka related stats are only weighted by magicka damage effects. new char or when they were deleted), Fixed an issue where icons where missing in the buff panel for older fights, Improved some code for posting to chat (thx @Scootworks). You can check which buffs and debuffs were running, how much magicka or stamina per second you used and regenerated. But when I log into the game with my character, it says I need a new up to date version of libcombat. Added an option to change opacity of the live report. Added a workaround for Minor Magickasteal. Fixed a bug introduced in the previous version. The settings that apply when the player is in cyrodil, now also include battlegrounds. Added a fix to prevent the lua error introduced in last update. Testing requires a control and a variable: you’ll need another healer consistently to try new ones against. To figure out your DPS in ESO you can do a few things. Let’s us… While in the shadow world, Combat Metrics will ignore changes to combat status. Click here. Added an internal parameter called hpstime. Since the API currently reports the wrong source, it will always be shown as a buff added by a group member. Fixed an issue that resulted in a lua error or wrong data when posting the DPS to a selection of units. Right click is no longer used to reset the selection in the different list panels, instead this is now set to the 3rd mouse button. For this you’ll need something that tracks group damage and healing, such as the beauteous Combat Metrics. Added an option to toggle pets shown in heal panels in the fight report window. Fixed a bug where resource and stat data were not shown in the combat log when the fight was loaded from saved fights. However I tried to make it in such a way it can be used for other addons which may only need parts of the data. Weaving is the term being used by players of The Elder Scrolls Online for cancelling an animation, in order to speed up a rotation. You may need to delete the minion.xml file or .minion folder. This is also explained by the tooltip. Added a check to ignore damage from "The Mage" and "The Warrior" when they blow up remaining adds on entering their enrage phase. A DPS rotation is built from the following elements; buffs, DoTs (damage over time abilities) and what I call a ‘spammable’, something relatively cheap that deals damage right away. The save button will be greyed out for fights which are already among the saved fights, when trying to load a fight which is already loaded you will jump to the fight instead. [...]I just did two solid hours of dolmen grinding in a group of 24, with minimal addons (CombatMetrics. Removed a spammy debug message that got lost. Fixed an issue where streaming the log to chat was not working. (thanks @mra4nii for reporting this). Please note that the activated ability of pets is technically originating from the player and not the pet. It's not 100% Minion's fault how ESO handles AddOns, but it is Minion's fault for the crappy way it sets up its database, and how it operates. Rewrote major parts of the code to improve performance and efficiency. Added API Compatibility for the Shadows of the Hist DLC (I have run a Dungeon without problems but I didn't thoroughly test everything yet). Added a fix to fix the fix. This means, the total DPS/HPS will not be the sum of the individual unit DPS/HPS. Added API compatibility for Dark Brotherhood Patch, fixed an error appearing when someone left the group. Added a setting to specify the maximum memory for saving fights. The two addons (which are incompatible with each other) that I know about are: Foundry Tactical Combat (FTC) - Summerset. (thx @Liko), Fixed tracking of Night Mother's Gaze for penetration stats. Instead a warning is shown via LibDebugLogger. Replaced workaround for Minor Magickasteal with a proper fix. Fixed a bug introduced in last version that could cause display issues with dividers and several lua errors (graph display, combat log). DPS or HPS in the unit window is now shown as the damage per second between the first and the last hit or heal to that unit. Attempted to fix tracking of Spell Strategist. Just try them out! When all data has been deleted the panel will now properly reset. By drawing a rectangle you can zoom in, a right click resets the zoom. It shows the time difference between activating a skill on your bar and the skill actually firing. Fixed an issue where the window position would sometimes not be saved when it was dragged around. 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